Zul'Aman - 5ème Boss - Hex Lord Malacrass

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Zul'Aman - 5ème Boss - Hex Lord Malacrass

Message  Fox le Mar 13 Nov - 21:07

Hex Lord Malacrass is not one of the animal gods in Zul'Aman - he is the final encounter you'll come across before your chance to attempt and defeat Zul'jin.


The Encounter

The encounter starts with Hex Lord Malacrass and 4 random adds. The possible adds are as follows:

- An Ogre Melee add, should be sheeped at the beginning.
- Gazakroth Imp that casts fireballs constantly. This is a Demon, so either Banish him or kill immediately.
- Lord Raadan A dragonkin that casts Flame Breath and Thunderclap. Hibernate works, though killing is highly suggested.
- Darkheart An undead Wrath that melees and has instant cast spells. This creature can be Shackled by Priests.
- Alyson Antille Blood Elf that can heal. Be sure to interrupt her heals at all times.
- A Serpent Spams Poison Bolts. You can either sleep this with Hibernate or kill it. Killing is suggested.
- A Boglord Primarily a melee creature; can be Banished

The typical strategy from the Public Test Realm is to kill one or two of the adds and then shift focus to Hex Lord Malacrass for the rest of the encounter.

He will also cast a dot that lasts for 15 seconds and deals between 300-400 damage per tick.

Additionally, every minute he will "drain everyone of their power" by 1%; this is transfered to Hex Lord Malacrass, which increases his size and damage by 10%.

Finally, he will choose a random target and cast "Soul Drain" on them; this grants him abilities based on the class whom he targets. This could also be related to the talent spec of the class, but this hasn't been confirmed.

Recap of Abilities

Soul Drain : The possible classes and abilities used are as follows:

Lifebloom - Heals 472-528 every second and 46250-53750 when effect finishes or is dispelled.
Moonfire - Inflicts 925-1075 Arcane damage instantly and 250 every 3 seconds for 12 seconds. Stacks up to 99 times.
Thorns - Causes 200 Nature damage to attackers when hit. Lasts for 40 seconds.

Various Traps

Fireball Volley - Inflicts 2188-2812 Fire damage to targets hit by the volley.
Frostbolt - Inflicts 2828-3172 Frost damage and reduces movement speed by 50% for 4 seconds. Can be dispelled.
Frost Nova - Inflicts 472-528 Frost damage instantly, freezes targets in place and increases Frost damage taken by 50% for 10 seconds. Can be dispelled.

Consecration - Inflicts 500 damage per second to anyone standing in the consecrated land for 20 seconds.
Holy Light - Heals for 46250-53750.

Flash Heal - Heals for 46250-53750.
Mind Control - Charms the target for up to 20 seconds.
Psychic Scream - Causes up to 5 targets within 8 yards to flee in fear for 4 seconds.

Blind - Blinds the target for 10 seconds.
Slice and Dice - Increases attack speed by 50% for 40 seconds.

Fire Nova Totem - Causes 5655-6345 Fire damage.
Healing Wave - Heals for 46250-53750.

Curse of Doom - Inflicts 6475-7525 Shadow damage after 30 seconds. Can be cured with Remove Curse.
Rain of Fire - Inflicts 2313-2687 Fire damage to anyone within 5 yards every 2 seconds for 10 seconds.

Spell Reflection - Reflects the next spell cast within 5 seconds.
Whirlwind - Attacks nearby enemies within 8 yards.

Other Abilities
Spirit Bolts Periodically Hex Lord Malacrass will channel this ability. It lasts for 10 seconds, and every 0.5 seconds shoots out a bolt that inflicts 472-528 Shadow damage.

Hex Lord Malacrass Loot
Battleworn Tuskguard
Cloak of Ancient Rituals
Coif of the Jungle Stalker
Dagger of Bad Mojo
Hex Lord's Voodoo Pauldrons
Hex Shrunken Head
Hood of Hexing
Hood of the Third Eye
Primal Man-catcher
Prowler's Strikeblade
Tiny Voodoo Mask
Tome of Diabolic Remedy

Que la force soit avec toi jeune padawan

Nombre de messages : 46
Age : 54
Localisation : Versailles (78)
Date d'inscription : 21/04/2007

Feuille de personnage
Nom: Foxjarjarbin
Classe lvl: Guerrier 70
Métiers: Mineur / Ingénieur

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